/* ****************************************************************************
  This file is part of Lokalize

  Copyright (C) 2009-2011 by Nick Shaforostoff <shafff@ukr.net>

  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of
  the License or (at your option) version 3 or any later version
  accepted by the membership of KDE e.V. (or its successor approved
  by the membership of KDE e.V.), which shall act as a proxy 
  defined in Section 14 of version 3 of the license.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.

**************************************************************************** */

#include "stemming.h"

#include <QMap>
#include <QFileInfo>
#include <QMutex>
#include <QMutexLocker>
#include <QDebug>

#ifdef HAVE_HUNSPELL
#include <hunspell/hunspell.hxx>
#include <QTextCodec>

struct SpellerAndCodec
{
    Hunspell* speller;
    QTextCodec* codec;
    SpellerAndCodec():speller(0){}
    SpellerAndCodec(const QString& langCode);
};

SpellerAndCodec::SpellerAndCodec(const QString& langCode)
: speller(0)
{
        QString dic=QString("/usr/share/myspell/dicts/%1.dic").arg(langCode);
        if (QFileInfo(dic).exists())
        {
            speller = new Hunspell(QString("/usr/share/myspell/dicts/%1.aff").arg(langCode).toUtf8().constData(),dic.toUtf8().constData());
            codec=QTextCodec::codecForName(speller->get_dic_encoding());
            if (!codec)
                codec=QTextCodec::codecForLocale();
        }
}

static QMap<QString,SpellerAndCodec> hunspellers;

#endif

QString stem(const QString& langCode, const QString& word)
{
    QString result=word;

#ifdef HAVE_HUNSPELL
    static QMutex mutex;
    QMutexLocker locker(&mutex);

    if (!hunspellers.contains(langCode))
    {
        hunspellers.insert(langCode,SpellerAndCodec(langCode));
    }

    SpellerAndCodec sc(hunspellers.value(langCode));
    Hunspell* speller=sc.speller;
    if (!speller)
        return word;

    char** result1;
    char** result2;
    int n1 = speller->analyze(&result1, sc.codec->fromUnicode(word));
    int n2 = speller->stem(&result2, result1, n1);

    if (n2)
        result=sc.codec->toUnicode(result2[0]);

    speller->free_list(&result1, n1);
    speller->free_list(&result2, n2);
#endif

    return result;
}

void cleanupSpellers()
{
#ifdef HAVE_HUNSPELL
    foreach(const SpellerAndCodec& sc, hunspellers)
        delete sc.speller;
    
#endif
}


