/*
 * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef KAPMANITEM_H
#define KAPMANITEM_H

#include "characteritem.h"
#include "kapman.h"

#include <QTimeLine>

/**
 * @brief This class manage the display of the Kapman.
 */
class KapmanItem : public CharacterItem
{

    Q_OBJECT

private:

    /** Number of frames to animate the KapmanItem */
    static const int NB_FRAMES;

    /** Animation update interval */
    static const int ANIM_LOW_SPEED;
    static const int ANIM_MEDIUM_SPEED;
    static const int ANIM_HIGH_SPEED;

    /** Timer used to animate the KapmanItem */
    QTimeLine *m_animationTimer;

    /** Rotation flag set by theme */
    bool m_rotationFlag;

public:

    /**
     * Creates a new KapmanItem instance.
     * @param p_model the Kapman model
     */
    explicit KapmanItem(Kapman *p_model);

    /**
     * Deletes the KapmanItem instance.
     */
    ~KapmanItem();

public slots:

    /**
     * Rotates the image function of the Kapman direction.
     */
    void updateDirection();

    /**
     * Manages the collisions with any Element.
     */
    void manageCollision();

    /**
     * Updates the KapmanItem coordinates.
     * @param p_x the new x-coordinate
     * @param p_y the new y-coordinate
     */
    void update(qreal p_x, qreal p_y);

    /**
     * Starts the KapmanItem animation.
     */
    void startAnim();

    /**
     * Pauses the KapmanItem animation.
     */
    void pauseAnim();

    /**
     * Resumes the KapmanItem animation.
     */
    void resumeAnim();

    /**
     * Stops the KapmanItem animation.
     */
    void stopAnim();

    /**
     * Sets the given frame to the KapmanItem.
     * @param p_frame the frame to set
     */
    void setFrame(const int p_frame);

    /**
     * Implements the CharacterItem method.
     */
    void startBlinking();

    /**
     * Implements the CharacterItem method.
     */
    void blink();

    /**
     * Set if the KapmanItem should be rotated (set by theme flag RotateKapman).
     * @param rotate 0 or 1
     */
    void setRotationFlag(bool rotate)
    {
        m_rotationFlag = rotate;
    }

};

#endif

