# Microsoft Developer Studio Project File - Name="libhttpd" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=libhttpd - Win32 Release
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!MESSAGE "libhttpd - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libhttpd - Win32 Release"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MD /W3 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "AP_DECLARE_EXPORT" /FD /c
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# ADD LINK32 kernel32.lib user32.lib advapi32.lib ws2_32.lib mswsock.lib "Release\buildmark.obj" /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /base:@"os\win32\BaseAddr.ref",libhttpd.dll /opt:ref
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# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "./include" /I "./srclib/apr/include" /I "./srclib/apr-util/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "AP_DECLARE_EXPORT" /Fd"Debug\libhttpd_cl" /FD /c
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# Begin Target

# Name "libhttpd - Win32 Release"
# Name "libhttpd - Win32 Debug"
# Begin Group "headers"

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# Begin Source File

SOURCE=.\include\ap_compat.h
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SOURCE=.\include\ap_release.h
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SOURCE=.\include\http_config.h
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SOURCE=.\include\httpd.h
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# Begin Source File

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!IF  "$(CFG)" == "libhttpd - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/mod_cgi.h
InputPath=.\modules\generators\mod_cgi.h

".\include\mod_cgi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	type .\modules\generators\mod_cgi.h > .\include\mod_cgi.h

# End Custom Build

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# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/mod_cgi.h
InputPath=.\modules\generators\mod_cgi.h

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# End Custom Build

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# End Source File
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!IF  "$(CFG)" == "libhttpd - Win32 Release"

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# Begin Custom Build - Creating include/mod_core.h
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# End Custom Build

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# Begin Custom Build - Creating include/mod_core.h
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SOURCE=.\modules\dav\main\mod_dav.h

!IF  "$(CFG)" == "libhttpd - Win32 Release"

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# Begin Custom Build - Creating include/mod_dav.h
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	type .\modules\dav\main\mod_dav.h > .\include\mod_dav.h

# End Custom Build

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# Begin Custom Build - Creating include/mod_dav.h
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".\include\mod_dav.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	type .\modules\dav\main\mod_dav.h > .\include\mod_dav.h

# End Custom Build

!ENDIF 

# End Source File
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!IF  "$(CFG)" == "libhttpd - Win32 Release"

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# Begin Custom Build - Creating include/mod_include.h
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	type .\modules\filters\mod_include.h > .\include\mod_include.h

# End Custom Build

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# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/mod_include.h
InputPath=.\modules\filters\mod_include.h

".\include\mod_include.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	type .\modules\filters\mod_include.h > .\include\mod_include.h

# End Custom Build

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# End Source File
# Begin Source File

SOURCE=.\modules\proxy\mod_proxy.h

!IF  "$(CFG)" == "libhttpd - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/mod_proxy.h
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	type .\modules\proxy\mod_proxy.h > .\include\mod_proxy.h

# End Custom Build

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# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/mod_proxy.h
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".\include\mod_proxy.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	type .\modules\proxy\mod_proxy.h > .\include\mod_proxy.h

# End Custom Build

!ENDIF 

# End Source File
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SOURCE=.\os\win32\os.h

!IF  "$(CFG)" == "libhttpd - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/os.h
InputPath=.\os\win32\os.h

".\include\os.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	type .\os\win32\os.h > .\include\os.h

# End Custom Build

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# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/os.h
InputPath=.\os\win32\os.h

".\include\os.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	type .\os\win32\os.h > .\include\os.h

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\test_char.h
# End Source File
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# Begin Group "httpd"

# PROP Default_Filter ""
# Begin Source File

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# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

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# End Source File
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# PROP Default_Filter ""
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# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/mpm.h
InputPath=.\server\mpm\winnt\mpm.h

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# End Custom Build

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# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating include/mpm.h
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# PROP Ignore_Default_Tool 1
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USERDEP__GEN_T=".\include\os.h"	
# Begin Custom Build - Generating test_char.h from gen_test_char.exe
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".\server\test_char.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	.\server\gen_test_char.exe >.\server\test_char.h

# End Custom Build

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# PROP Ignore_Default_Tool 1
USERDEP__GEN_T=".\include\os.h"	
# Begin Custom Build - Generating test_char.h from gen_test_char.exe
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".\server\test_char.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	.\server\gen_test_char.exe >.\server\test_char.h

# End Custom Build

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# End Source File
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".\build\win32\libhttpd.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating Version Resource
InputPath=.\build\win32\win32ver.awk

".\build\win32\libhttpd.rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
# End Target
# End Project
