--
-- UnrealScript support for EditPlus 2
--
-- Author:  Brian Ober (a.k.a  O37)
--
-- Acknowledgements:  Most of the content relating to the syntax highlighting
--                    was based off of the WinEdit support written by Devon 
--                    "TherMight" Tuck.
--
-- If there is any comments/corrections relating to the content provided,
-- please contact me at ober37@mediaone.net
--

--
-- Contents
--

Included in this package are the files necessary to enable syntax highlighting and
auto-completion for UnrealScript in EditPlus2:

template.uc - 	This is the template for UnrealScript.  When a new
		UnrealScript file is created, this will be used as
		a base.

UnrealScript.acp -	This file defines the elements that should be
			completed automatically.  For example:
		
			typing if<space> will produce:
			
			if () {

			}

UnrealScript.stx - 	This file defines the reserved words and predefined
			classes in UnrealScript.


--
-- Configuring EditPlus2 for UnrealScript
--

- Before we begin

1.  Extract included files into your EditPlus2 directory
2.  Open EditPlus2 and select the menu Tools->Preferences


- Configuring the general settings for UnrealScript

1.  Under the "Files" tree, select "Settings".
2.  Add a new setting, choose the extention to be "uc" and the auto-completion file
    to be "UnrealScript.acp".


- Configuring the Syntax Highlighting

1.  Under the "Files" tree, select "Syntax"
2.  Create a new syntax and choose the "UnrealScript.stx" file as the Syntax File.
3.  Set the extention to "uc" (without the quotes).
4.  Customize the colors as you see fit.


- Configuring a fiter for *.uc

1.  Under the "Files" tree, select "Filters".
2.  Create a new filter with the *.uc extention.  Be sure to select the
    "Add to common filters" option.


- Configuring the Template File

1.  Under the "Files" tree, select "Templates"
2.  Create a new template and choose the "template.uc" file as your template.


THAT'S ALL!  ENJOY!


--
-- Changelog
--

06/06/00	v0.0	Creation
