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# QTcpServer Class Reference
[QtNetwork module]

The QTcpServer class provides a TCP-based server. More...

Inherits QObject.

### Methods

- __init__ (self, QObject parent = None)
- close (self)
- QString errorString (self)
- bool hasPendingConnections (self)
- incomingConnection (self, int handle)
- bool isListening (self)
- bool listen (self, QHostAddress address = QHostAddress.Any, unsigned long port = 0)
- int maxPendingConnections (self)
- QTcpSocket nextPendingConnection (self)
- QNetworkProxy proxy (self)
- QHostAddress serverAddress (self)
- QAbstractSocket.SocketError serverError (self)
- unsigned long serverPort (self)
- setMaxPendingConnections (self, int numConnections)
- setProxy (self, QNetworkProxy networkProxy)
- bool setSocketDescriptor (self, int socketDescriptor)
- int socketDescriptor (self)
- (bool, bool timedOut) waitForNewConnection (self, int msec = 0)

### Qt Signals

- void newConnection ()

## Detailed Description

The QTcpServer class provides a TCP-based server.

This class makes it possible to accept incoming TCP connections. You can specify the port or have QTcpServer pick one automatically. You can listen on a specific address or on all the machine's addresses.

Call listen() to have the server listen for incoming connections. The newConnection() signal is then emitted each time a client connects to the server.

Call nextPendingConnection() to accept the pending connection as a connected QTcpSocket. The function returns a pointer to a QTcpSocket in QAbstractSocket.ConnectedState that you can use for communicating with the client.

If an error occurs, serverError() returns the type of error, and errorString() can be called to get a human readable description of what happened.

When listening for connections, the address and port on which the server is listening are available as serverAddress() and serverPort().

Calling close() makes QTcpServer stop listening for incoming connections.

Although QTcpServer is mostly designed for use with an event loop, it's possible to use it without one. In that case, you must use waitForNewConnection(), which blocks until either a connection is available or a timeout expires.

See also QTcpSocket, Fortune Server Example, Threaded Fortune Server Example, Loopback Example, and Torrent Example.

## Method Documentation

### QTcpServer.__init__ (self, QObject parent = None)

The parent argument, if not None, causes self to be owned by Qt instead of PyQt.

Constructs a QTcpServer object.

parent is passed to the QObject constructor.

See also listen() and setSocketDescriptor().

### QTcpServer.close (self)

Closes the server. The server will no longer listen for incoming connections.

See also listen().

### QString QTcpServer.errorString (self)

Returns a human readable description of the last error that occurred.

See also serverError().

### bool QTcpServer.hasPendingConnections (self)

Returns true if the server has a pending connection; otherwise returns false.

See also nextPendingConnection() and setMaxPendingConnections().

### QTcpServer.incomingConnection (self, int handle)

This virtual function is called by QTcpServer when a new connection is available. The socketDescriptor argument is the native socket descriptor for the accepted connection.

The base implementation creates a QTcpSocket, sets the socket descriptor and then stores the QTcpSocket in an internal list of pending connections. Finally newConnection() is emitted.

Reimplement this function to alter the server's behavior when a connection is available.

If this server is using QNetworkProxy then the socketDescriptor may not be usable with native socket functions, and should only be used with QTcpSocket.setSocketDescriptor().

See also newConnection() and nextPendingConnection().

### bool QTcpServer.isListening (self)

Returns true if the server is currently listening for incoming connections; otherwise returns false.

See also listen().

### bool QTcpServer.listen (self, QHostAddress address = QHostAddress.Any, unsigned long port = 0)

Tells the server to listen for incoming connections on address address and port port. If port is 0, a port is chosen automatically. If address is QHostAddress.Any, the server will listen on all network interfaces.

Returns true on success; otherwise returns false.

See also isListening().

### int QTcpServer.maxPendingConnections (self)

Returns the maximum number of pending accepted connections. The default is 30.

See also setMaxPendingConnections() and hasPendingConnections().

### QTcpSocket QTcpServer.nextPendingConnection (self)

Returns the next pending connection as a connected QTcpSocket object.

The socket is created as a child of the server, which means that it is automatically deleted when the QTcpServer object is destroyed. It is still a good idea to delete the object explicitly when you are done with it, to avoid wasting memory.

0 is returned if this function is called when there are no pending connections.

See also hasPendingConnections().

### QNetworkProxy QTcpServer.proxy (self)

Returns the network proxy for this socket. By default QNetworkProxy.DefaultProxy is used.

This function was introduced in Qt 4.1.

See also setProxy() and QNetworkProxy.

### QHostAddress QTcpServer.serverAddress (self)

Returns the server's address if the server is listening for connections; otherwise returns QHostAddress.Null.

See also serverPort() and listen().

### QAbstractSocket.SocketError QTcpServer.serverError (self)

Returns an error code for the last error that occurred.

See also errorString().

### unsigned long QTcpServer.serverPort (self)

Returns the server's port if the server is listening for connections; otherwise returns 0.

See also serverAddress() and listen().

### QTcpServer.setMaxPendingConnections (self, int numConnections)

Sets the maximum number of pending accepted connections to numConnections. QTcpServer will accept no more than numConnections incoming connections before nextPendingConnection() is called. By default, the limit is 30 pending connections.

Clients may still able to connect after the server has reached its maximum number of pending connections (i.e., QTcpSocket can still emit the connected() signal). QTcpServer will stop accepting the new connections, but the operating system may still keep them in queue.

See also maxPendingConnections() and hasPendingConnections().

### QTcpServer.setProxy (self, QNetworkProxy networkProxy)

Sets the explicit network proxy for this socket to networkProxy.

To disable the use of a proxy for this socket, use the QNetworkProxy.NoProxy proxy type:

             server->setProxy(QNetworkProxy.NoProxy);

This function was introduced in Qt 4.1.

See also proxy() and QNetworkProxy.

### bool QTcpServer.setSocketDescriptor (self, int socketDescriptor)

Sets the socket descriptor this server should use when listening for incoming connections to socketDescriptor. Returns true if the socket is set successfully; otherwise returns false.

The socket is assumed to be in listening state.

See also socketDescriptor() and isListening().

### int QTcpServer.socketDescriptor (self)

Returns the native socket descriptor the server uses to listen for incoming instructions, or -1 if the server is not listening.

If the server is using QNetworkProxy, the returned descriptor may not be usable with native socket functions.

See also setSocketDescriptor() and isListening().

### (bool, bool timedOut) QTcpServer.waitForNewConnection (self, int msec = 0)

Waits for at most msec milliseconds or until an incoming connection is available. Returns true if a connection is available; otherwise returns false. If the operation timed out and timedOut is not 0, *timedOut will be set to true.

This is a blocking function call. Its use is disadvised in a single-threaded GUI application, since the whole application will stop responding until the function returns. waitForNewConnection() is mostly useful when there is no event loop available.

The non-blocking alternative is to connect to the newConnection() signal.

If msec is -1, this function will not time out.

See also hasPendingConnections() and nextPendingConnection().

## Qt Signal Documentation

### void newConnection ()

This signal is emitted every time a new connection is available.

See also hasPendingConnections() and nextPendingConnection().