/**********************************************************************
OBGUI.h -  Cross-platform Graphical User Interface

Copyright (C) 2006 by Chris Morley

This file is part of the Open Babel project.
For more information, see <http://openbabel.sourceforge.net/>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation version 2 of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
***********************************************************************/
#ifndef OB_OBGUI_H
#define OB_OBGUI_H

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#include "wx/tokenzr.h"
#include "wx/config.h"
#include "wx/clipbrd.h"
#include "wx/filename.h"
#include "wx/mimetype.h"
#include "wx/splitter.h"
#include "wx/valgen.h"
#include "wx/statline.h"

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
    #include "wx/wx.h"
#endif

// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------

// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#if !defined(__WXMSW__) && !defined(__WXPM__)
    #include "babel.xpm"
#endif
#endif
